Post by skycoston on Nov 27, 2011 18:16:16 GMT -5
Whoa-ohohohohohohohohohoooooo~!!
*ahem*
With a much clearer head after my vacation, and speaking to the man who has his own holiday in Febuary, I've come up with a version that works!!
Reward Type: New Ability
Cost 150 Munny
Reward: Control The Manikins![/u] The crystal like beings that appear to be like the heroes and villains, the manikins are summoned into battle! They are dangerous crystal incarnations of those who participated in the war between Chaos and Cosmos, lasting six posts in battle and having access to their abilities (except abilities that constrict an opponent's movement, like Emperor's Thunder Crest. Abilities are taken from the FF Wikia pages for them) Though not the same, their power is comparable to their true counterparts.
Kefka's Army: Two manikins are summoned into battle, Kefka removes himself from battle (either temporarily or permanently) and cannot participate in said battle until they are dismissed.
Kefka's Little Helper: One manikin is summoned, and Kefka CAN participate in battle alongside it.
Cooldown: Once Per Thread, Only One Version Of The Summon Can Be Used Per Thread. Brave attacks used by them have a two post cooldown, while HP attacks used by them have a four post cooldown. Like in Dissidia, they can enter EX Mode, but cannot use an EX Burst. Additionally, only one manikin can use EX Burst at a time and only one manikin can attack a target at a time. Lastly, though manikins only last for six posts they can be eliminated more quickly when attacked due to the health points that they possess.
Health: Manikins possess 10 HP a piece. HP taken away from attacks is based on the cooldown of the attack used (for example: Kefka's Ultima has a two post cooldown and would do 2HP of damage to a mankin. Kefka's Forsaken has a four post cooldown, and would do 4HP of damage). If 10HP is removed before the six posts they last ends, then they are dismissed early.
*ahem*
With a much clearer head after my vacation, and speaking to the man who has his own holiday in Febuary, I've come up with a version that works!!
Reward Type: New Ability
Cost 150 Munny
Reward: Control The Manikins![/u] The crystal like beings that appear to be like the heroes and villains, the manikins are summoned into battle! They are dangerous crystal incarnations of those who participated in the war between Chaos and Cosmos, lasting six posts in battle and having access to their abilities (except abilities that constrict an opponent's movement, like Emperor's Thunder Crest. Abilities are taken from the FF Wikia pages for them) Though not the same, their power is comparable to their true counterparts.
Kefka's Army: Two manikins are summoned into battle, Kefka removes himself from battle (either temporarily or permanently) and cannot participate in said battle until they are dismissed.
Kefka's Little Helper: One manikin is summoned, and Kefka CAN participate in battle alongside it.
Cooldown: Once Per Thread, Only One Version Of The Summon Can Be Used Per Thread. Brave attacks used by them have a two post cooldown, while HP attacks used by them have a four post cooldown. Like in Dissidia, they can enter EX Mode, but cannot use an EX Burst. Additionally, only one manikin can use EX Burst at a time and only one manikin can attack a target at a time. Lastly, though manikins only last for six posts they can be eliminated more quickly when attacked due to the health points that they possess.
Health: Manikins possess 10 HP a piece. HP taken away from attacks is based on the cooldown of the attack used (for example: Kefka's Ultima has a two post cooldown and would do 2HP of damage to a mankin. Kefka's Forsaken has a four post cooldown, and would do 4HP of damage). If 10HP is removed before the six posts they last ends, then they are dismissed early.
[b][u]Control The Manikins![/b][/u] The crystal like beings that appear to be like the heroes and villains, the manikins are summoned into battle! They are dangerous crystal incarnations of those who participated in the war between Chaos and Cosmos, lasting six posts in battle and having access to their abilities (except abilities that constrict an opponent's movement, like Emperor's Thunder Crest. Abilities are taken from the FF Wikia pages for them) Though not the same, their power is comparable to their true counterparts.
[b]Kefka's Army:[/b] Two manikins are summoned into battle, Kefka removes himself from battle (either temporarily or permanently) and cannot participate in said battle until they are dismissed.
[b]Kefka's Little Helper:[/b] One manikin is summoned, and Kefka CAN participate in battle alongside it.
[b]Cooldown:[/b] Once Per Thread, Only One Version Of The Summon Can Be Used Per Thread. Brave attacks used by them have a two post cooldown, while HP attacks used by them have a four post cooldown. Like in Dissidia, they can enter EX Mode, but cannot use an EX Burst. Additionally, only one manikin can use EX Burst at a time and only one manikin can attack a target at a time. Lastly, though manikins only last for six posts they can be eliminated more quickly when attacked due to the health points that they possess.
[b]Health:[/b] Manikins possess 10 HP a piece. HP taken away from attacks is based on the cooldown of the attack used (for example: Kefka's Ultima has a two post cooldown and would do 2HP of damage to a mankin. Kefka's Forsaken has a four post cooldown, and would do 4HP of damage). If 10HP is removed before the six posts they last ends, then they are dismissed early.