Post by Kadaj on Dec 12, 2011 15:47:18 GMT -5
Reward Type: Ability Upgrade
Cost: 100 Munny
Reward:
Flame Pillar Level 2 – A fire elemental technique that requires no charge time to cast. Kadaj merely needs to throw his right arm up into the air over his head which’ll now cause five gigantic pillars of flame to explode and burst up out the ground around him in a pentagon formation. Though now with more experience of the ability, Kadaj can also cause the Flame Pillars to be summoned in a straight line as well, either out before him or across his path. The only warning opponents gets as to the positions of the pillars, will be by a line of small embers appearing vertically in the air about a second before the pillars erupt from the ground. Each pillar is roughly 3 meters in width, smaller then Level 1, but each still rockets at least 30 feet up into the air and last for around 5 seconds. The Level 2 carries the perk from Level 1, meaning the pillars rotate on the spot to cause a vacuum, sucking in nearby objects and people into the swirling inferno unless they are able to put enough distance between them.
-=Cooldown – 3 Posts=-
Note: Kadaj can no longer use a Level 1.[/u]
Cost: 100 Munny
Reward:
Flame Pillar Level 2 – A fire elemental technique that requires no charge time to cast. Kadaj merely needs to throw his right arm up into the air over his head which’ll now cause five gigantic pillars of flame to explode and burst up out the ground around him in a pentagon formation. Though now with more experience of the ability, Kadaj can also cause the Flame Pillars to be summoned in a straight line as well, either out before him or across his path. The only warning opponents gets as to the positions of the pillars, will be by a line of small embers appearing vertically in the air about a second before the pillars erupt from the ground. Each pillar is roughly 3 meters in width, smaller then Level 1, but each still rockets at least 30 feet up into the air and last for around 5 seconds. The Level 2 carries the perk from Level 1, meaning the pillars rotate on the spot to cause a vacuum, sucking in nearby objects and people into the swirling inferno unless they are able to put enough distance between them.
-=Cooldown – 3 Posts=-
Note: Kadaj can no longer use a Level 1.[/u]
[color=red]Flame Pillar Level 2[/color] – A fire elemental technique that requires no charge time to cast. Kadaj merely needs to throw his right arm up into the air over his head which’ll now cause five gigantic pillars of flame to explode and burst up out the ground around him in a pentagon formation. Though now with more experience of the ability, Kadaj can also cause the Flame Pillars to be summoned in a straight line as well, either out before him or across his path. The only warning opponents gets as to the positions of the pillars, will be by a line of small embers appearing vertically in the air about a second before the pillars erupt from the ground. Each pillar is roughly 3 meters in width, smaller then Level 1, but each still rockets at least 30 feet up into the air and last for around 5 seconds. The Level 2 carries the perk from Level 1, meaning the pillars rotate on the spot to cause a vacuum, sucking in nearby objects and people into the swirling inferno unless they are able to put enough distance between them.
[b]-=Cooldown – 3 Posts=-[/b]
[i][u]Note: Kadaj can no longer use a Level 1.[/i][/u]